Here is information that will delight the whole community, the first closed beta of Elyon is announced!! Here is the translation of the official page.

First closed beta test (CBT1)


In recent years, Elyon (known as A:IR previously) has undergone extensive changes in many parts of the in-game experience and various adjustments in the combat system. As developers continually work to make Eylon a fun MMORPG, at kakogames, we're getting ever more intensely for a Western release of the game.

Today, we are pleased to finally announce the first closed beta test of Elyon in Europe and North America as well as in Oceania. We know the wait has been long and we hope nevertheless that you are still happy to test the content that Elyon has to offer and help us make the necessary changes for the Western version.

The CBT1 calendar

Open registrations13 April 12.0013 April 14:00April 13, 8:00 a.m.April 13, 5:00 a.m.
Closing registrationsApril 25, 12:00 p.m.April 25, 2:00 p.m.April 25, 8:00 a.m.April 25, 5:00 a.m.
Selection of candidatesApril 27April 27April 27April 27
Pre-download customer (launcher)4 May 12:004 May 14:00May 4, 8:00 a.m.May 4, 5:00 a.m.
Start CBT16 May 12:006 May 14:00May 6, 8:00 a.m.6 May 5:00
End of CBT1May 10, 8:00 a.m.10 May 10:00May 10, 4:00 a.m.May 10, 1:00 a.m.

It is possible to register for CBT1 on the home page of the site by logging into its account.

Each person selected for CBT1 will receive a confirmation email on April 27.

Even if you are not selected for CBT1, you will still have many opportunities to have a chance to participate in CBT1 through promotional events. In addition, people with access to CBT1 will be able to invite a friend via an additional key included in the confirmation email. The key can be used here.

After the test period, candidates will be contacted by email with a link to an investigation on which they can give their opinion and leave comments.

CBT1 specifications

Version of the game

The version of the game will match that of January 27 in Korea, with some adjustments to the visual content and the game that are no longer relevant (in-game accessories, event quests, etc.)

Why will we play on an older version?

Due to the heavy work to be done for the translation of the game, it was decided to focus on a version of the game for CBT1 in order to work on the translation of the future content, so we can offer you the test period a little earlier and give our teams more time to work on the feedback that will be made. We are aware that some parts of the content have changed since then, and we will take this into account when beta testers return.

Do you expect to launch this version at launch in the West?

No, the cbT1 version is quite far from the version that will be set up for western release. Our goal is to launch the Game Eylon on a version as close as possible to the Korean version, translation speed is the deciding factor. When Elyon launches, we'll be a little behind in terms of the content of the game, but our goal is to catch up as quickly as possible between the Korean and Western versions.


For CBT1, the game will be available only in English. At CBT2 and beyond, the following languages will be available: English, German, French and Spanish.


There will be two regions available: Europe and North America.
Only for CBT1, each region will start with a single server. Additional servers can be opened if necessary.
Each server will have a number of channels.

Will it be possible to change servers freely with your character?

No. Swapping or transferring characters is not possible. If an additional server opens during CBT1, you will have to start zero again if the server changes.


The Rubi store will not be available during CBT1. To give an overview of the items in the shop, a florilège will be offered through an event NPC or via in-game mail if necessary.

Why will the store be turned off?

The cash shop is always being reviewed as well as the items offered in the game, and we are not ready to show you the content. Some items will be available for 1 gold coin at an NPC and we hope that misconceptions about in-game monetization can be avoided.


Maintenance will be possible during CBT1 to ensure server stability and resolve technical issues. A notification will be made should this happen.

The breakthrough in play

The advance in play will be postponed to 0 after the end of CBT1.

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