Find the guide to ELYON's sephirot system in French.
⚠ Translation can be sometimes evasive and is likely to change between now and the EU/US release.

What is the sephirot system?

The sephirot system, is a tree called talent apart. It changes every season. It can be seen as a seasonal pass of talent. It improves your character through a talent tree available for all classes in the game. Below you will find in detail the necessary translations so that you can get by without too much difficulty.

interface

The interface of the Séphirot system is under the mini-map. There is a special yellow quest to do at level 35 to unlock this system. As you can see from the image above, there are 3 distinct branches in the tree that intersect with others across the lines. These different branches represent different approaches to the progression of the way you play in the game: hunting, spirit, dexterity. Each branch has its own concept, as well as a different number of talents, with, in fact, different ultimate abilities.

In order to grow the tree, you need a special type of experience only available through dimensional portals. Most of the time, this means, farming a certain type of monsters at specific locations. Winning sephirot levels, you earn talent points to activate talent in the tree.

There is a special parchment to reset the talent points spent in the system

These scrolls can be purchased from the weapons store, or can be obtained as a reward through various activities in the content of dimensional portals.

The Séphirot system has seasons. Every 3 months, the system is reset, rendering zero all the experience gained as well as the levels, points gained. Each season sees a new tree of talent that will be explored again. However, there is a special system called Engraving, which allows you to use the talents of the previous season while already being in the next one (at the moment, there are no given explanations on how exactly this system works).

The types of talent

There are four types of talent:

  • Departure: there are 3 starting talents. You can activate 1 of the 3 branches
  • Minor: these talents are represented through small white dots on their line. They give certain parameters in relation to the concept of their respective branches
  • Major: These talents are represented by round icons next to the lines
  • Transcendent: Final talents are represented by round icons at the top of each branch. There are a total of 9 transcendent talents, 3 per branch. Only one of these can be activated on all three branches. These talents would require special elements (stones) that would unlock additional talent (it is not known exactly how these stones can be acquired, but it is assumed that they can be acquired in the contents of dimensional portals).

Hunting Branch

Starting talent

Talent Points: 1De
scription: Sephirot's Mana awakens special abilities, giving access to spell talents with projectilesNote: By
awakening this special ability, you won't be able to awaken the talents of other branches (mind and dexterity) Effe
ct of talent: Gives ultimate abilityDeta
ils: you unlock an ultimate ability unique to your class. This ability is a powerful shot of your skills. A special resource is added: Source of power. By dealing damage with certain abilities, you accumulate this resource that is needed to use your ultimate ability.

Minor talents

Minor weapon attack

Talent Points: 1De
tails: Increases minimum attack the weapon by 1

Key feature

Talent Points:
1Dtails: Increases the main feature of the class by 3

Chances of a critical hit

Talent Points: 1
Dtails: Increases critical hit chances by 1

Maximum attack of the weapon

Talent Points: 1
Dtails: Increases weapon attack characteristics by 1

Major talents

Scope

Talent Points: 1
Talent Effect: Increases Damage from Projec
tilesDétails: Damage from untargeted projectiles is increased by 10%

Weakness analysis

Talent Points: 1
Talent Effect: Increases Damage from Projectil
esDertails: Damage from targeted projectiles is increased by 5%

Hunting Frisson

Talent Points: 1
Talent Effect: Increases projectile damageDta
ils: Each time you use projectile spells, you earn 1 stack of endless-duration buff that increases damage by 2% per stack (5 stacks maximum). Each time damage is sustained, 1 stack is removed.

Heat attack

Talent Points: 1
Talent Effect: Increases attack speedD
étails: Dealing with non-piercing projectiles gives 1 stack of buff, which increases attack speed by 3% over 5 seconds (3stacks max, 0.1 second of talent reload)

Battle relaunched

Talent Points:
1 Talent Effect: Reduces the reload time of projectile th
rowsDétails: Each spell shot, decreases the reload time of all other spells of this type by 0.2 seconds (talent reload time of 0.2 seconds)

Dented help

Talent Points: 1
Talent Effect: Increases the chances of critical hits of pro
jectilesDétails: all shot outs have a 10% chance of additional criticism

Shot insured

Talent Points: 1
Talent Effect: Increases Damage from Projectile
sDetails: Damage from all projectiles is increased by 1.2x compared to the enemy's remaining health points

Moment of opportunity

Talent Points: 1 T
alent Effect: Reset the loading time of the outsta
ils: Each time a projectile makes a critical blow in the opponent's back, all CDs of this type of exit are handed over to 0. For 3 seconds, all exits can be used without CD (45-second talent CD)

Hunting experience

Talent Points
: 1 Talent Effect: Resource Re
coverySetails: Whenever any shot skill critically hits you get 20 of the resource (3 seconds of talent reload time)

Compound shells

Talent Points: 1
Talent Effect: Additional Ammunition Mechan
ics,Tails: Each time an untargeted projectile skill hits a distance of 15 meters or more, fires 2 additional projectiles, each dealing 15 physical damage

Fury of the Hunter

Talent Points:
1 Talent Effect: Increases Critical Damage for Shot Spe
llsDétails: Reduces Damage from Shot Spells by 15%, but Increases Critical Hits by 50%

Sniper/precision fire

Talent Points: 1
Talent Effect: Increases damage for Projectile SpellsDeftai
ls: Damage for each projectile-type spell increases by 1.2 times to the maximum distance of 18 meters

Line of fire

Talent Points: 1
Talent Effect: Increases attack speedSetai
ls: With each use of a projectile sore, acquisition of a buff of infinite duration that increases attack speed by 3% (maximum 30% for 10 stacks).
Also gives 20% chance of inflicting dizziness to touch (1 second of charging)Th
e batteries are removed with each move of the character

Arsenal shells

Talent Points:
1 Talent Effect: Additional Expenses for Shot Sore
sDefs: All Projectile Skills Acquire 1 Charge, but Reload time is increased by 15%

Death shells

Talent Points: 1
Talent Effect: Additional damage with projectile mechani
csDefs: Each time a projectile sore deals damage to the target, it is affected by a buff stack named Fragment Unstable for 5 seconds.
When the target accumulates 10 stacks of debuff, an explosion is made, which removes all stacks and deals 150 magic damage (0.1 seconds of recharging)

Prepared attack

Talent Points:
1 Talent Effect: Reduced reload time for projectile sor
esDefs: Reduces reload time for all projectiles by 15%

Talents of transcendence

Heat attack

Talent Points: 1Ob
ject Required: Red Mana Awakening Stone
Note: Only one transcendence ability can be activated at a time

Talent Effect: 3 projectiles instead of 1
Dtails: The damage of each projectile is reduced by 45%. All non-punching skills with curved trajectories fire 3 shells instead of 1

Let the 3 pillars of blinding light decimate my enemies

Dented tips

Talent Points: 1Ob
ject Required: Red Mana Awakening Stone
Note: Only one transcendence ability can be activated at a time

Talent Effect: Adds mechanics for piercing projectilesDert
ails: The damage of each projectile is reduced by 35%. All piercing projectiles acquire a special effect, causes the projectiles to return with maximum damage or distance. All damage and effects of the exit trajectory projectile are inherited from the skill used

May what has been released be returned to me

Shot insured

Talent Points: 1Ob
ject Required: Red Mana Awakening Stone
Note: Only one transcendence ability can be activated at a time

Talent effect: multiplies non-piercing projectiles (2 shots instead of 1)De
tails: The damage of each projectile is decreased by 40%. All non-punching spells double shot

May the fire of my hands cleanse the plague in the hearts of my enemies

Branch of the Spirit

Starting talent

Talent Points: 1D
escription: Séphirot's Mana awakens special abilities, giving access to resource management skills and ultimate skill enhancementsNote: By awakenin
g this special ability, you won't be able to awaken the talents of other branches (Hunting and Dexterity)Talen
t effect: Gives ultimate abilityDetail
s: you unlock an ultimate ability unique to your class. This ability is a powerful shot of your zone effect skills. A special resource is added: Source of power. By dealing damage with certain abilities, you accumulate this resource that is needed to use your ultimate ability.

Minor talents

Power of the artifact

Talent Points:
1Dtails: Increases artifact power by 1

Resource

Talent Points: 1
Dtails: Increases the character's tank by 2

Resource recovery

Talent Points:
1Dtails: Increases resource recovery by 1

Key feature

Talent Points:
1Dtails: Increases the main feature of the class by 3

Major talents

Understanding the penalty

Talent Points:
1 Talent Effect: Recovery of the Energy S
ourceTails: Damage restores 7% energy (5-second recharge)

Mental focus

Talent Points: 1
Talent Effect: Reducing Resource ConsumptionTails:
At the end of a spell used, there is a 15% chance of acquiring a buff, which removes resource consumption from any spell for 5 seconds (45 seconds of recharging)

Batail meditation

Talent Points:
1 Talent Effect: Energy RecoveryDtails: Du
ring every second of the fight, 1% restoration of the energy source

Mental Shield

Talent Points: 1
Talent Effect: Reduces DamageSetail
s: Sudden damage is reduced by 5% as long as the character has 50% or more energy

Overwhelming power

Talent Points: 1
Talent Effect: Increases Outflow DamageDt
ails: All outgoing damage is increased by 10% as long as the energy source is 100%

Inquisitor spirit

Talent Points:
1 Talent Effect: Increases artifact power characteristics,
Details: Artifact characteristics are increased by 15

Patience of the mind

Talent Points: 1
Talent Effect: Decreases Damage Rec
eivedSetails: All incoming damage is reduced by 7.5%, but lot resource consumption is increased by 15%

Mental pressure

Talent Points: 1
Talent Effect: Increases Outgoing Dam
ageSetails: All outgoing damage is increased by 15%, but the use of out resources is increased by 15%

Depth of mind

Talent Points:
1 Talent Effect: Increases resource pool D
etails: Maximum resource pool is increased by 20%

doubts

Talent Points: 1
Talent Effect: Resource Regeneratio
nSetails: when 20% of resources are reached, 100 resources are restored (25-second recharge)

Liberation of consciousness

Talent Points: 1
Talent Effect: Additional mechanics related to resource manageme
ntDeftails: When 30% of resources are reached or less, or 100% resources, a blast occurs, causing 200 physical damage and spreading over up to 8 enemies within a radius of 8 meters (10-second recharge)

Sniper/precision fire

Talent Points: 1 Ta
lent Effect: Additional mechanics for the ultiDétails sor
e: By activating the ultimate spell, an invisibility buff is placed for a duration of 3 seconds

Mental barrier

Talent Points: 1
Talent Effect: Reduces Incoming Damag
eSetails: Incoming damage is reduced by 7.5% as long as the energy level is above 100

Speed of thought

Talent Points:
1 Talent Effect: Increases attack spee
dSetails: Attack speed is increased by 15% as long as resources are equal or above 120

Mind training

Talent Points:
1 Talent Effect: Reduces Resource Consumpti
onTails: Reduces Resource Consumption by 35%

clarification

Talent Points:
1 Talent Effect: Reduces Energy Consumpt
ionTails: Reduces ulti energy consumption by 35%

Talents of transcendence

Limitation of consciousness

Talent Points: 1
Talent Effect: Blue Mana Awakening Stone (consuming the object to unlock the ability to use talent)Note:
A single talent of transcendence can be activated for the character at once

Talent Effect: Increases ultiDtail damag
e: The damage inflicted by the utli sore is increased by 100%

Can I reach the limits in the quest for power

Source of consciousness

Talent Points: 1
Talent Effect: Blue Mana Awakening Stone (consuming the object to unlock the ability to use talent)Note:
A single talent of transcendence can be activated for the character at once

Talent Effect: Reduces the recharge time of the ou
tstails: Decreases the recharge time of the exits by 10 seconds when using the ultimate

Will I restore my energy at the right time

Conversion of consciousness

Talent Points: 1
Talent Effect: Blue Mana Awakening Stone (consuming the object to unlock the ability to use talent)Note:
A single talent of transcendence can be activated for the character at once

Talent Effect: Replaces the resources of the ultiDé
tails: The sore of the ulti consumes the resource rather than the energy. The sore ulti now has 20 seconds of recharge time, consuming 250 resources

May my power be granted to me through other origins

Branch of dexterity

Starting talent

Talent Points: 1
Description: Sephirot's mana awakens your special abilities, Giving you access to endurance management skills and escape enhancements
Remarque: By awakening these talents, you won't be able to awaken the starting talents of other branches (hunting a
nd mind) Talent effect: Ultimate ski
ll givenTails: You unlock an ultimate ability, transforming you into a lightning sphere moving with extra speed and dealing damage. You also have access to the special resource called power source. By dealing damage with certain skills, you accumulate this resource, which is necessary to use your ultimate skill

Minor talents

Increased vigour

Talent Point: 1Dt
ails: increases the amount of vigour by 100

Key feature

Talent Point:
1Dtails: Increases the main feature of the class by 3

Vigor regeneration

Talent Point:
1Dtails: Increases vigor recovery feature by 50

escape

Talent Point: 1
Details: Increases Escape Feature by 1

Major talents

Start-up knives

Talent Point:
1 Talent Effect: Additional Escape Mech
anicsTails: Using Escape with Shift (maj) gives a 5-second buff. As long as the buff is active flying blades surround the character and deal 50 damage points every second on up to 5 enemies within a 3-meter radius (1 sec reload)

Escape attack

Talent Point: 1
Talent Effect: Changing Escape MechanicsDtail
s: With the escape of the Maj key, a special attack is made and deals 100 physical damage and spreads over up to 5 enemies

Sneaky dodge

Talent Point: 1
Talent Effect: Additional Escape Mechanic
s,Tails: Using the escape "maj" installs a bomb. After 1.5 seconds the bomb explodes and deals 250 physical damage in a damage zone on up to 7 enemies.
(The diameter of the explosion is not defined)

Race lights up

Talent Point: 1
Talent Effect: Extra Racing MechanicsDetails:
Every second of the race gives an accumulation of an indefinite buff. At the end of the sprint, the stacks are released as lightning bolts to the number of stacks accumulated. Each lightning bolt causes 70 damage to magical light within a radius of 3 meters

Overconfidence

Talent Point: 1 Ta
lent Effect: Additional Mechanics during a Successful EscapeDeta
ils: During a successful escape, acquiring an indefinite buff that increases damage by 3% per stack (10 maximum batteries). With each damage received, 1 pile of buff is removed

Runner's load

Talent Point: 1
Skills Effect: Extra Racing MechanicsStai
ls: During every sprint second, a 15% chance of acquiring a buff. It removes resource consumption for all out for 5 seconds

Battle Marathon

Talent Point: 1
Talent Effect: Extra Racing MechanicsSetails:
Leaving the race state after 10 seconds or more gives a buff that increases the chance of critical damage by 100% for 3 seconds

equilibrium

Talent Point: 1
Talent Effect: Additional mechanics during a successful esc
apeDetails: During a successful escape, gives a 2-second buff that gives immunity to all mechanics that hinder the character (2 seconds of reload time)

Calculated escape

Talent Point: 1
Talent Effect: Additional Escape MechanicsDtai
ls: During a successful escape with Shift (maj), gives a buff that removes the consumption of resources for all out for 2 seconds

Battle Escape

Talent Point: 1
Talent Effect: Additional Escape MechanicsT
ails: When using escape with shift (maj), acquisition of a buff that increases the chance of critical damage by 100% for 2.5 seconds

Escape and cape

Talent Point: 1 T
alent Effect: Additional Mechanics during a Successful Escape
Details: During a successful escape, gives a stealth buff for 3 seconds (60 seconds of reloading)
Deal damage during the duration of the buff, adds the amazement on the enemies targeted

Vicious Tornado

Talent point: 1 E
ffect of talent: Additional mechanics during a successful escap
e,Tails: During a successful escape, a tornado forms around the player character. It lasts 5 seconds. 60 light damage is dealt every second on up to 7 enemies within a 4-meter radius – affliction of amazement on enemies

Artistic evastion

Talent Point: 1
Talent Effect: Additional Mechanics for DamageDtails:
Each time a direct damage is sustained, 1000 endurance are restored (2 seconds of recharging)

Light Marathon

Talent Point: 1
Talent Effect: Additional Racing MechanicsDt
ails: Every 4 seconds of racing 3 light arrows are fired, each dealing 50 light damage over a maximum of 5 enemies over a maximum of 15 meters of distance

Race energy

Talent Point: 1 Ta
lent Effect: Additional Racing MechanicsSetails:
Every second of the race gives a stack of a buff that increases the damage by 5% for 10 seconds (max of 10 batteries, each outgoing shot removes a stack from the buff)

Escape from the barrel

Talent Point: 1 E
ffect of Talent: Additional Mechanics during a Successful Esca
peDeftails: During a successful escape 3 light arrows are fired, each dealing 50 light damage on a maximum of 5 enemies over a maximum of 15 meters distance (2 seconds of recharging)

Talents of transcendence

Freedom of the flesh

Talent Point: 1O
bject Required: Yellow Mana Awakening Sto
ne (consuming the object to unlock the ability to use talent)
Note: A single talent of transcendence can be activated both on the char
acter Talent effect: Change in endurance managementS
etails: Race no longer uses endurance, but it does not regenerate during the race

"Let the sun and moon be brought down before my flesh tires"

Freedom of movement

Talent Point: 1Ob
ject Required: Yellow Mana Awakening Ston
e (consume the object to unlock the ability to use the talent)No
te: A single talent of transcendence can be activated both on the character
Effect of talent: Change of the escape shift (maj
)Details: When using the escape (maj), no longer removes any annoying effects of the character's movement.
Escape no longer provides the dodging effect.
The cost of escape endurance with maj is reduced by 80%

"Can I reach the farthest lands without straining my legs"

Freedom of mind

Talent Point: 1O
bject Required: Yellow Mana Awakening St
one (consume the object to unlock the ability to use talent)N
ote: A single talent of transcendence can be activated both on the charac
terEffet of talent: Improving the escape effect with
MajDétails: The use of escape is always possible even when the character is immobilized

"The golden brilliance of my soul can free me from all chains"

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