Early this morning an AMA (ask me anything) took place on Reddit 'Kakao – Bluehole talk about Elyon' on The Side of Reddit as advertised. You will be able to find all the questions asked as well as the answers given in French below. If you also have questions, don't hesitate to join the .
Kakao – Bluehole talk about Elyon
During these exchanges, were present:
- executive producer Hyungjun Kim of Bluehole
- Project Manager Jim
- the CM of Jeroen kakaogames – Yukimura
What is the maximum number of players supporting PVE-PvP content?
For Pve content, it is currently restricted to 5 players for dungeons.
In dimensional portals, the capacity is 50 players.
Do guilds have to take 50 of their players to dimensional portals or will there be a group search system?
Jeroen: I saw a question if the ERP? is allowed.
-ERP: erotic PR
If you were to choose something that we should look forward to from the final gameplay, what would it be?
How many servers are planned per region?
Is there several servers per region
Will Elyon be b2p? Is there a known price scale?
After developing the popular TERA mmorpg, what have you learned with years of experience in this game that you hope to showcase and improve in Elyon.
Elyon picks up the strengths of Tera's targetless combat system but solves the drawbacks and difficulties that were apparent in Tera. In addition, the fights were known early in Tera, which will not be the case in Elyon.
Will the Pvp be in the open world? If so, will there be an opportunity to get PK during quests, grinding and resource search?
Could I finally leave Tera?
Do you think you'll put flying boats, mecas and the like back into the game with the improvement interfaces?
Are there plans for more complex PVE content such as larger raids in the future? Right now, people seem to be saying that there aren't really any tough raids, so I was wondering if this might change in the future to introduce high-level PVE content such as Mythical level raids that can be a challenge for players to complete?
What are the differences between the Korean and Western cash shop?
What patch will we have when the game is launched?
Is there any idea of the maximum price of pre-order packs?
Where will the servers be located? From what we know, some classes are heavily impacted by server ping.
During the launch, will there be things that will be limited in time to give everyone the opportunity to level up or equip themselves? (for example, later unlocked dwellings, dungeons, etc.)
Will weapons be balanced in competitive content pvp?
It is very important to have a low ping in the game. Can you confirm that ceal will be available on all servers?
Will there be servers for Oceania?
What is your unique favorite aspect of Elyon? What are you, as developers, producers, PMs and CMs, excited to do in the game that differs from what other games offer? Assuming of course that you intend to play with us.
ally, I'm really looking forward to seeing which guilds will rise to the top and the policy that will be put in place given the competitive nature of the game.
Developers: We believe that different ways to evolve your character, for example by customizing your skills, make Elyon unique. Rather than just changing your skills, you can determine the direction in which you want to take your character, and then you can choose accordingly the hunting grounds you want to explore.
Is there a form of PvP ranking system in which players can compete? Maybe a ladder to climb?
What is the advance of the output?
Will classes be gender-limited?
Will we have access to flying mounts?
Will guilds have a guild hall?
Will it be possible to fish in the game?
Will the slayer be available when you go out in the West?
Will the Western version have a gun store and a gold weapon exchange? If so, will they be different from those in the cash shop?
Will Korean voices be available in the Western version?
Will class balancing for the PVP follow that of the Korean version?
To answer a question about GoldSeller and support
Does the game offer rewards for exploration? For example, Guild wars 2 which has puzzle jumps hidden to go retrieve a chest for the more curious.
No one: There are hidden things to do in the game:
– First, there are regional puzzle quests that you can find-
Then there's the Flavis disc collection: Stone tablets that are to be found in order to complete some collections and earn improvements for the characterGloball
y, there are things to do in the open world , exploring the nooks and cranies of the world.
And don't forget the special airship quests, which allow you to venture into the sky to find treasures on the islands of heaven, fight monsters from heaven and even take on the opposing faction.
There is also a treasure hunt system, which allows you to dig and find gold and even find treasure rooms with some interesting puzzles to solve to get extra gold (and even exclusive items).
Almost all reward items that are related to exploration have an entry in the collectible book.
Will the prices be based on the country!
What will in-game purchases look like? Purely cosmetics or will there be more than that?
How many players do you expect to invite in the next closed beta?
Will there be a balance so that new players don't get too much of an impact in the game against older players?
With what season of talent do you plan to start when the game is released? Does it depend solely on the present moment of the year?
Most of the reactions of the players expressed that this was a very grindy game (many hours of repetitive tasks with minimal overall progression), more than BDO, can you confirm or develop this feeling?
Will the game be available in Russia?
How is the mount system in the game? Are there mounts that can be obtained through a dungeon boss or a world? Or are all the frames items from the online store?
Will the game have free trial access?
Is there a crafting system at play? Is that part of the game economy?
Is the solo game easy/difficult for leveling and progression in quests/scenario? Is cooperative play essential for these aspects?
Do you intend to team up with Western content creators, or at least set up a partnership program?
The game will be released on which platforms?
Does farts (pets) provide a boost of statistics?
What types of items will be put in the cash shop?
re, including: – pets to help you pick up the loot and give you small buffs of miscellaneous/life,
– outfits (we haven't decided whether or not special bonuses will be granted),
– warehouse/inventory location extensions and premium buffs like the Value Pack.
You'll be able to try all the above during CBT1 – we can't wait to hear your feedback.
What is the selling point of this game? That would make me play this game rather than gw2, wow and other MMOs. And what is the purpose of this game that would keep me playing?
Do you have any other questions? Don't hesitate to comment on them or just pass on thrd to do so.